Animations should be carefully planned due to the fact that they attract a lot of user attention. Deciding how and when to drive attention starts first.
The final idea is designed and animated using resources from all the steps before.
A draft of an idea visualized in my head is built. This way I can get tweak the idea faster with feedback.
Once an animation is complete I leave it out of sight for a reasonable amount of time. Upon return, I may identify issues I was blind to during design.
Inspiration comes after visualizing a concept purely because I want my original ideas to be unaffected.
A polished animation is delivered to the developers.
Drives user attention like a magician.
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Getting here was an adventure
Just in 2021, I learned Blender, Substance Painter, Marvelous Designer, World Creator & the basics of Zbrush from scratch.
I use most of them here.
By testing almost every prototyping tool out there, I learned the art of combining them for their best features.
I talk about some of them here.
Everything I learned, I shared. It helped me connect with 16,000 people around the globe.
Check me out here.